I understand removing bodybuilding and other saving throws simplifies the mechanics and removes certain RNG, but the new system does not feel complete.
I strongly believe a system more similar to Path of Exile's disable mechanics is very effective and intuitive (Skip the Recovery mechanics, unnecessary).
http://pathofexile.gamepedia.com/Stun

TLDR;
1) Make it still possible, but much less likely to apply disables through armor/shields. This already discourages the use of disables enough to open a fight, but leaves a choice when there is no option.

2) Make disable duration based on constitution or % or max hp taken. Constitution feels much less important in this game as it is. This mechanic will also make all disables applied on a shielded target minimal duration, since it will do less or 0 hp damage.

Furthermore, I dont feel the removal of all RNG in this part of the game is meaningful. There is still plenty of unpredictable factor, for example, when you cast rain or break a water barrel, you wont know how the water pattern will spill out.

Last edited by koboldofthesea; 22/07/17 06:51 PM.