I'd rather have an armor system closer to Battle Brothers. Basically the armor absorb a percentage of the damages depending on how much armor there is left of the armor bar.
Something like:
Damage done to Heavy armor (from physical damages) is reduced by 50% (it's an example the numbers are not here to be balanced.)
So if I attack you for 100 damage you only take 50 but you have 200 armor points so you loose no health but you only have 150 armor left. Because your armor is damaged it also absorb less damages. So you have 75% total armor left so your armor absorb only 75% of what it can absorb (50*.75=37.5) So your armor absorb now 37.5% damages. Then your CC resistance = 20%+ the percentage of armor you have left.
In that case I would still have 95% chance of being CC. But when you have no armor left you still have a small chance to resist CC.
Something similar or at least less binary would be nice.
Last edited by Deadknight; 22/07/17 10:14 PM.