Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#606654 23/07/17 10:35 PM
Joined: Feb 2016
Location: Italy
Manu83 Offline OP
apprentice
OP Offline
apprentice
Joined: Feb 2016
Location: Italy
Hey there, the other post was running a bit OT, so I decided to open up this one which is focused on the topic I really care for: Building a solid "Necro/thief".

I think scoundrel and withcraft are mandatory. Not sure if I would need some other skill. What I want is:

-Be able to position myself conveniently on the field.
-Get that "dark rogue" flavour that reminds of a Hexblade.
-Be social.
-Be melee but don't become useless when not in the fray (grenades perhaps?)

What I think: (maybe I'm wrong, if so then tell me.)

-I need both Dex and Int to run this character
-I need to craft my own things like grenades
-I'll be somehow squishy
-At the beginning of the game, my mage companion outshines me all the time.
-Lockpicking is useless.

Last thought about sneaking: If I'm a good sneak but my companion isn't, how will I be able to infiltrate anywhere? Will she be forced to fight while I move on the field undetected, or will we be detected together?

Ok now, this noob awaits for your help! Thank you! Feel free to suggest your own builds, stats, talents etc.

Joined: Mar 2017
Location: Germany
member
Offline
member
Joined: Mar 2017
Location: Germany
I don't have any experience with such a mixed build, although my Inquisitor is a little "reinforced" to be able to thunder-jump in the middle of enemies without getting killed right after that.

A little worry I have about your build is that you need fairly high scores of Int and Dex, since attribute points don't come en masse and you may also want to put some points in speed (AP are the rogue's best friend), perception (for finding traps & secrets) and strength (for damage, but may be negligible). That said, I like Mage-Thief characters myself since AD&D and can understand your interest in one. badsmile You may want to look into the Shadowblade class that also combines Int+Dex and Scoundrel, Witchcraft, and Aerothurge.

In my experience with my friend's rogue, grenades are great ranged attacks for this class if you don't want to become Expert Marksman as well. You may consider the traits Pinpoint and Slingshot, although the latter needs one rank in Men-at-Arms.

I said in the other thread that many people don't think Lockpicking is worthwhile because you can destroy almost any container or door without penalties, but you may consider it for roleplaying reasons and stealth. If you want to get at the contents of a chest without angering neutral or friendly bystanders, Lockpicking may be useful after all.

To sneak ahead of the less stealthy characters, you just have to unchain your rogue's portrait by dragging it away from the others'. Then you can move around without anyone following you. If you get into a fight, anyone of your group who is too far away isn't considered fighting and can act freely (i.e. not in combat turns but still in real time) until they come too close to the fight. Then they become part of the initiative order.

Joined: Feb 2016
Location: Italy
Manu83 Offline OP
apprentice
OP Offline
apprentice
Joined: Feb 2016
Location: Italy
Well...let me tell you... if there's a thing I don't like in rpgs is playing very common characters. I want to feel my character truly mine, and I utterly don't care if it isn't the best our strongest build out there. So yes, I like the ranger from the other post, but since everyone plays ranger... I prefer something original like a rogue-ish necromancer. Matter is.. how do I make it useful and fun, and most of all, thematically coherent. I could play scoundrel with witchcraft, and use a knife... or perhaps even a wand. I like ranged characters. This way I could privilege the arcane aspect of the build while leaving the scoundrel there for utility purposes. Like speed, teleport etc.. I just don't know if I'd like to use sneak.. Maybe invisibility is better?
I'm confused with this regard, the possibilities are numerous.. even the staff is viable.. argh..
What role would he fulfil? Buff debuff? Damage? Please help 😁


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5