Though I'd also keep in mind that there will be a tactician mode. Larian made the game modes significantly different in OS:EE, so I'm hoping they might do the same here. I don't want to remove tools from casual players, but there is already an 'explorer' and 'classic' mode, with 'tactician' and maybe others soon to come.

I'd love for in tactician, or whatever the hardest mode may be, if certain abilities were nerfed to not just create a larger challenge, but to fundamentally change how combat plays out. Teleport, currently, is so staple to the game where you want literally every single party member to have it.

I don't think an ability is balanced if it's mandatory. At a point it becomes less about 'ruining the fun of players by nerfing an ability' and actually being responsible game designers and balancing abilities so that none are mandatory.