I don't think GR2 in itself is the reason barely any mods for D:OS 1 exist, the fact that we couldn't actually MOD the vanilla campaign without some REALLY dirty hax was the primary reason. Some people managed to do that, but it was never a clean modding affair. Doing your own thing was always possible, both for meshes and scripts... but at that point maybe you should be making your own game in Unity instead, not just is it infinitely EASIER it's also much quicker. And those are 2 words I should never have to write in relation to modding a game.

As for GR2, as long as they provide us an IMPORTER (or actual source scene files, with GR2 SDK) and not just an EXPORTER we are good, but they will probably give us an exporter and wonder why nobody makes anything with that...

Hint: To export characters you need to import and bind the games actual IK skeleton and bone grouping/naming/structure/tree, in GR2 SDK this is very very easy, it's actually the only reason anyone ever uses GR2 far as I know) without that SDK plugin it's a manual job, that means 8+ hours per (new) character mesh you wanna convert to D:OS 2, new weapons and especially hair meshes are a nightmare within nightmares. Since those bind to specific bones, arm skeleton was imported with them (it's done automatically in the GR2 SDK I think) this however means if you change the skeleton you literally have to remake all the weapons yourself..... and since you don't have the GR2 SDK within MAX you can not easily do it automatically

Anyhow... just having a GR2 exporter is entirely useless for character additions, new enemies, weapons, body and hair styles etc. Anything where you need to adhere to IK and bone regulations you are gonna suffer hard from GR2 inflicted issues.

I have a hardcore "meh" feeling about modding D:OS 2 visually to be honest. I hope the editor for editing campaign and scripts won't be basically like creating an entirely new game... That Bard mod gives me great hope that we will see more skills and more perks at least, without haxing the entire base game.

Ps.: and obviously the only mod I'd wanna make is making the classless D:OS 2 system into a class-based system. But we'll have to see. I am fluttery as hell when it comes to games and where to put my attention ;p

Last edited by eRe4s3r; 27/07/17 04:50 AM.