The second character would be a Fire/Geo Mage.
I like to "plan" in advance what I will become in order to give the character a shape that follows a precise idea. D&D heritage, you know...

I imagined that 2h weapon with critting skills would have been OP but still... I believe that autoattacking all the time takes away something in the form of fun. I hereby paste you an answer I got on Steam from a guy about a possible build. Do you agree with him?
He says I should use "The healing spells, survivor's karma, farseer, absorb the elements. Need 9-10 dex for these. Also pick up at least the haste and invisibility from Scoundrel. If you want to make something really unique then start with 5 dex and only learn the stance. No idea if that would work:)
Playstyle would be open up with magic arrows to establish control, buff with survivor's karma, turn on the stance, then autoattack everything to death."
This answer suggests that crossbow's only usage is autoattacking. That's the reason I wanted to pair it with something magic/something to do out of combat.