Hi! I noticed that if I wield a single one-handed weapon, my character gets a Sucker Punch ability which is quite curious, but still does not provide enough incentive to practice such a fight style. Therefore, I thought that it would be interesting to give this style its niche and make it more competitive. Some ideas in addition to Sucker Punch:
Active skills:
1) Duel - 0 AP, cooldown 3 rounds, range 8 m, duration 3 turns. Taunt an enemy forcing it/him/her to target only you. The enemy's damage is reduced by 25% and your damage to all other enemies is reduced by 50%. If the enemy dies, the effect ends. If at the start of the enemy's turn the distance to you is more than 8 meters, the effect ends. If another character deals damage to this enemy, the effect ends.
2) Finisher - 2 AP, cooldown 2 rounds, range - melee. Perform an attack against a knocked down, crippled, stunned or frozen enemy which deals 150% damage. If the enemy dies this way, you get 1 AP.
Passive features:
1) AP cost of throwing a grenade is reduced by 1.
2) Whenever you equip a single-handed weapon, your next action during this turn costs 1 less AP as long as your off-hand is empty.
3) Whenever an enemy within your melee radius uses a standard attack or skill targeting you, perform a attack of opportunity against this enemy.
P.S. I noticed that sending an item to another character's inventory costs 0 AP. I am not sure it is a right decision.
Last edited by Sotnik; 31/07/17 08:52 PM.