Originally Posted by Concarne
Well think about the mechanics of what you are trying to do. The trait gives you spell crit equal to 50% of your melee crit chance if I remember correctly. Enrage gives you a guaranteed physical dmg crit. But when you cast enrage I don't THINK it gives you +100% crit chance, I think it just makes sure your next physical hit is a crit.

So the issue isn't that the trait is not working correctly, I think it is because of the way Enrage makes your next hit a crit. Because if it wasn't this way, then it would be basically the most OP build because enrage goes away when you hit and if you were just casting spells you would have 50% crit chance for the entire duration.

I hope that makes sense


In the character sheet it shows as +100% crit chance but apparently this is not considered for spells. Which is fine by me for balance purposes, I just wanted to know if anyone had always had it working at some point.