Ah, yes, I have forgotten the Heart of Steel.

Well, it depends on the build. If you have fire spells, poison just explodes every turn. And Geomancer gives + 0,05 to poison, not +0,1.

I really like how Spikes worked with my Rage Mage built, so my attitude might be biased. Anyway, it is strange there is "Earth" damage at all, because it is physical by its nature and animation.

Originally Posted by Deadknight
Originally Posted by Sotnik
Let's just consider I am asking for an advice of the wise Dreadknight smile


Lol I wish I was wise.
But I am not sure how it works. I would say it is multiplicative as it seems the +20% is added after any other calculation of the damages.

This increases all damages so casters potentially want to take advantage of this.
But I have not tested this.


I wish warriors could benefit from high ground too in damage and, possibly, reach. It would provide a bit more tactical depth.

Last edited by Sotnik; 02/08/17 10:27 AM.