I think how skill crafting will work is there will be at least 1 generic combination where as long as you combine 1 element with 1 non element you will get some kind of new skill book, but there will still be craftable skills for very specific skill books. Kind of like how all you need to make a sword that does poison damage, is some source of poison (could be a poison barrel or a flask of poison) and a sword.
Hoping the skill requirements remain low, and steadily increase throughout the acts. Like no higher than 4 points in any give skill school to learn an ability by the end of the game. I really enjoyed how in act 1 the penalty for being able to do everything was that you missed out on minor bonuses and buffs and did less damage at one time overall. Act 1's progression feels, at least to me, leaps and bounds better than the entirety of Dos1/DosEE, so I hope Acts 2 & 3 follow its example.
Last edited by Damashi; 03/08/17 04:00 AM.