Partially inspired by DAD's Item editor, I've recently written a Divine Divinity item editor in python, the GUI portion is not done yet, but the main python module is (mostly) done. If anyone is interested, I'll make the source code available.

I've tested the editor out with item files from the most recent GOG version, and the editor is written to target most Mac or Linux systems (which should have python 2.7 installed by default.)

Also, I'll post my notes on the 'items.000' file structure in the next post. There are some bits in the item record structure I haven't figured out, but I think I have the mapping complete enough to handle some items that DAD editor can't.