it’ll seem like the AI is cheating its way to getting the first action every battle.
And then there was my tank guy – by far the best in the party. Wings, shield and sword. The wings are basically self-teleport. Very powerful, so I only allowed this guy to have the skill. I'd fling him directly into the fray as a distraction, and he always attracted the enemy’s attention in this way. I didn’t notice any overly robotic behaviour from the AI, in laser-seeking the weakest party member and avoiding the tank, but it could be just my playstyle.
The game has bigger problems than combat balancing, though. Namely CC and armour. It is possible to be near-permanently stunned by a large pool of electrified water (once the stun is shaken, it just stuns you again). CC is the most unimaginative and problematic part of the game for sure – but I doubt this will be addressed before release.
1. The AI attributes scale with level, so it's reasonable that their Wits and initiative grows.
2. I had feeling like AI chooses targets randomly. Did it focus on your tank because he was just closer to casters/rangers? Or were the other party members out of their range? Or is there another explanation?
3. Actually, permastun is healed with teleport or magic armour buff, so it does not seem like a major problem. Maybe just from the class balance point.