SO working on or considering the following DnDish and otherwise fun skills. Lots of things to balance out:
Leap: jump a short distance, a large chance to get staggered if you jump a large vertical distance. Stagger chance reduced by dexterity.
Shove: throw an enemy a short distance, staggering them if thrown a large vertical distance
Tackle: Similar to shove, except you also end up where you throw your target.
Displacement: Teleport a target a short distance, and you appear where they originally were.
Dive Bomb: Leap to an area, dealing damage and staggering enemies within a range that is determined by how high you leaped from.
Concentrated Defense: 3 AP, boost your dodge and resistances moderately, if you have nothing better to do.
Magic Missile: 3 Missile attack that does physical damage
Feather Fall: Group buff, no staggering from leaping or being shoved.
Quivering Palm: Apply 3 turn status which deals 25% + Your Dexerity to the character's vitality when the status is removed.
Dispel Magic: Dispel all magical buffs and debuffs on a target.
Banishment: Remove enemy from game world temporarily (e.g., how the Maze skill works in Epic Encounters)
It looks like status duration can be affected in many ways. I believe these numbers are in seconds, and 6 seconds = 1 turn. So 18 = 3 turns. (These are the default numbers). -1 is forever.
key "SurfaceDurationFromHitFloorReaction","18" // Believe this is for stuff like electrifying water
key "SurfaceDurationFireIgniteOverride","12" // 2 turns of fire from igniting oil and poison
key "SurfaceDurationFromCharacterBleeding","-1" // Bleeding lasts forever, probably will change this
key "SurfaceDurationBlessedCursed","-1" // Cursed and Blessed surfaces last forever
key "SurfaceDurationAfterDecay","-1" // After a surface like electrified water decays, the water lasts forever
key "SmokeDurationAfterDecay","6" // smoke lasts 1 turn after fire is put out.
Thanks for fixing your post Noctro, much more readable. Not sure about changing existing surfaces or making new ones, but I really hope that's possible so I can make stuff like caltrops, marbles, custom surfaces for spell behavior, etc.
Last edited by Baardvark; 07/08/17 06:42 PM.