Sorry to intervene, but the solution (at least, the idea of solution) is quite simple: make blood drop only under the enemy, enhance UI with an option to show hazardous ground contours, enable an option to avoid hazardous ground while moving. Nerf is not required, just transparency. An if the Devs have ever played the game, I believe they will settle the problem.
Last edited by Sotnik; 08/08/17 02:17 PM.