I like where this thread is going. Count me in.
this is mostly academic, however, if we are bound to a lvl20 cap.
There wasn't a hard cap in the first game and my guess is the main campaign this game will take us to at least level 25, with no forced limit past that.
All looks pretty good. Another great bard one would be Bigby’s Hand as a summon. I think it would be fun. It jas like 4 abilities.i guess it would really be more.of a reskin or the existing summon.
Another fun druid one would be grasping vines since irs another enemy movement ability.
Teleport circle.could have a small range to work well with your come together bard spell.
I would prefer healing word be 1ap (I picture bonus actions.as.1so skills) with no cool down bit a very small heal.
I like the idea of adding some ofnthose mote utility spells like faeiry fire and pass without a trace. Don't forget and dust of tracelessness magic item to go along with it.
Heat metal would he epically neat if you could.somehow gibe it a chance to make them drop (unequal) their metal weapon. A huge pain in guessing.
Going back to your shove and throw skills what about trip and grapple. Well i know there are other abilities.tjat make.you.prone but I don't recall just a trip ability.
Bigby's Hand definitely would be an awesome summon, though that would require a custom model an animations to really ring true. Maybe there's an alternate kind of summon that would thematically work as well.
A vine-skill would require a custom surface, but maybe we'll see something like that.
Various items that can cast spells (basically scrolls, but with more flavor) would be nice.
Heat Metal could potentially check for certain weapon types like swords, axes, daggers, which are almost certainly metal. May be able to check if an item has the metal quality somehow, and then apply the disarmed status if so.
Trip and Grapple would be good ones too. Trip would probably just be a dexterity contest to knockdown, where grapple would be a strength contest to apply a -100% movement and -1 or -2 AP debuff to both you and the grapplee, with more of a malus to the target. Should be possible to go about checking the distance and stuff to break the status if you move away.