Right now most CC just make you skip your turn (Frozen = Knockback = Stun, ... etc with only minor resistance variations).
Those are very different, since they are prevented and cancelled using different ways.
Yeah I get that it is just that chain CC where the enemy can't do anything is very present in the game and except certain hard fight, it becomes very easy to just virtually remove some enemies from the fight.
First you teleport them, ... then you teleport them again (I regularly play with 2 teleports mages), then you stun, then freeze, then knockdown, then teleport again...
If the enemy is alone, that's not even an option because if you don't Control them they'll probably kill one character per turn or even more.
I am still happy with the combats as of now but I wish it was less binary.
You can CC? then he is always CC
You can't CC? Wear their (Magic?) Armor down.
The first time I played the game I thought it was challenging, now I feel it's too easy so I try things that are less powerful just for fun.