The problem is, that is too easy to do.

2 Mages with high aerothurge (and some secondary points for spell variety) and you shred Magical armour so fast that you only need one lightning to remove and stun enemy fighters with no shield.
And if you cast rain before he will be chain stunned for subsequent turns as well (with the electrified pool you created under him)
So 2 spells to neutralize 1 fighter for multiple turns.

Here I speak of 2 mages but even just 1 with 1 Hydro and rest in Aerothurge, I played the current alpha build and on her own she was shredding the magical armour.
To me the armour could be fun but is too easily removed considering all CC will be 100% success.


However with this, Your tank, even if not targeted, can control the fight With CC (Cripple, Charge, Earth Shatter).
I actually like the fact that they avoid your bulky guy to go for the dangerous party member. I use the tank to annoy them, have attack of opportunity, knockdown, etc.

Last edited by Deadknight; 11/08/17 07:53 PM.