I loved DoS1 and tried to get my friends to play it but the lack of 4 man multiplayer drove all of them away from purchase. And by 4 man multiplayer I mean 4 custom characters without a mod which half of the players bug out quests by being "companions". I am trying to raise awareness for DoS2 but if this reigns true the same exact mistake is being made.
Splitscreen is great, 2 separate splitscreen instances being together is even better. Being able to work with/against is cool tech but if the simple function of 4 people working together on a quest doesn't work I can't honestly tell all the naysayers DoS2 fixed the MP concerns from the original.
Its not coop if the only person that gets credit is the one that completes the last objective/turn in. For some people this will make or break their purchase decision on DoS2. This concern is here on the forums, reddit, and kickstarter feedback. I already pledged im going to play DoS2 and enjoy it but these kinds of issues will determine if I do so alone or not