Hello to modders ;

I am thinking of updating scripts for hardcore game play.

Project of adding mercenary camp to hire henchmans for gold & Permenant dead balancing. If there are modders who want to create a huge mod i can be in it too.

I worked on 2 days on modding for this game and made a mod so you can test it down below. Also thinking of a new race called Necromorph race for skills of polymorphing and summoning abilities in my test mod later.

http://www.nexusmods.com/divinityoriginalsin2/mods/7/?

Looks like this game will have a high potential on modding with that stunning graphics at naive resolutions like 3840x2160.

Lets come to the mod opinions and Scripting changes ;

1- On Dying and ghost tag scripts can be changed. Party members can die permenant after taking deadly injuries (will add permanent negative status effects at first time they fall on battle field and set dead tag to unconsious state for 3 turns and if they will not be healed in 3 turns then they will die at battlefield permenant.

So they need to be healed before they can reach true dying. However when they are healed they will get permenant random injury and base vitality debuff. If they get 3 deadly injuries then 4.time they will die if they fall.

2-Revive scrolls will be changed to heal one of permenant injury on a henchman or hero.

3-If your Hero dies then game will popup load screen of course smile

4-In Henchman Camp/Inn you can hire and give salary for the avaliable heros of your choice at the moment with a storing reputation point by 2 variables like if you get killed too many of them then some of hencmans will not join you or will not be avaliable or take more gold for payday time. Also those reputation points can upgrade your camp's features in later game like armors/weapons/skills exc. Of course experienced henchmen will not be cheap smile

[time counter for a dialog to payday feature so if you want to continue with your henchman then you have to pay at that time or persuade him to pay another day however that will effect your camp reputation.]

Second If you pay them at their pay day and give them extra gold also giving extra gold in dialog menu will boost your men at battles with a new timely morale effect.

5-I was making game balance feature to the next level on this kind of games by removing auto vitality-damage level up features as you can test in the mod but its still in beta. I belive this can bring more reality and improve overhall playing feature. As your level can only effect your weapon / skill / accuracy usage with small limits so even a level 1 creature still can beat you up or reversal as you have a chance to beat high level creatures (lets say experienced). Of course with tactics you can beat anything in any game.

I am waiting for good modders to work together or to merge with other ideas to create greater projects.