1. Does raising the attitude of merchants change anything other than lowering prices? Do they maybe offer more or better goods, or lower tension?

2. Does Strength affect what a character can move by Telekinesis?

3. Does anyone bother to sneak in combat? I was looking at the Guerilla talent that gives 25% damage when sneaking, and can only think that would be useful on an opener move, or could a high sneak character actually sneak in battle and use that effectively?

By effectively, I mean will spending that 1AP to Sneak equal the value of saving it and being able to use a 2AP attack next round.

4. When you recruit the story NPC's like Sebille and choose what you want them to be through the dialog, how are their initial skills picked? A Cleric in pre-game character building lists Necromancer +1 as one of the skills, but if I tell Ifan to be a Cleric, he doesn't have a point in this.

4a. Also, is there anyway to change the initial talents of the story NPCs, like getting rid of Thrifty for something else?

6. Can you gain skills like Levitate from skill books? I got it from eating a corpse I think, but haven't ever seen it at a merchant. I've also heard of Tornado somewhere, but haven't seen it as a skill book.

7. Has there been any news on the DoS2 Editor? Specifically, if it will be similar to DoS 1's editor?

9. Do skills like Throwing Knife allow the procs of weapons to proc? If my dagger says '10% chance to set bleeding', will this chance apply to Throwing Knife or Mortal Blow?

10. Can this forum be any more uglier? The Halloween black/orange and bold 172pt font is distracting. :P