Originally Posted by Shapeshifter777
Originally Posted by Baardvark

Also if you want to create a new race, you can create a new race preset which can even reference a whole new root template, though probably there won't be any races that will have all the armor models and stuff, and you'll have to reuse one of the other races for dialog tags.


Do you know if it will be easy to do this for the main campaign? Or in order to mod the campaign will we have to save it as a modified version of itself?


Yuhnis is correct, the public/mod folders will be able to replace any aspect of the main campaign. There were some difficulties with modding the main campaign in the original game, but that was actually fixed with the Enhanced Edition Epic Encounters obviously made huge changes to the main campaign and didn't have to replace the whole game.

@Yuhnis. I'll look into those scripts, but most of the scripting can be done in the Base or Player scripts.

I'm not sure I'll make it so there's no vitality changes in my mod, but I may decrease the vitality gain per level somewhat.

I'll tinker around with the death saving stuff and post the final version when I get around to it. I'm thinking Rez scrolls could still work with permanent death, but be ultra rare and expensive (like 10,000 gold, maybe you find one). There could "first aid kits" that are much cheaper and common (but still more expensive than current rez scrolls, and much shorter range) that stabilize an unconscious character, perhaps avoiding a permanent injury. And then there could be mid-high priced items that cure permanent injuries that come from characters saving on their own.