Originally Posted by Party Starter
In the full game there certainly will be more content and xp for Pet Pal, even if there isn't much in the Alpha.

Perhaps Pet Pal could be a reward for some sort of quest? Like, in Fort Joy you find a... mystical... rat, or something, and you have to do a thing for it, like, free it from a cage, or bring it some cheese. I don't know. Some sort of quest where you help an animal, and boom, the first person to do that gets a permanent Pet Pal talent that doesn't take away from available talent points.

It prevents you from having to waste a talent on a character with the bonus effect of adding a bit more competition to multiplayer. Multiplayer needs more non-xp rewards that are up for grabs if they truly want it to be competitive anyway.


I agree in the sense where the dev added separate points for social skills, and I really like that you no longer have to sacrifice Combat effectiveness for social skills or crafting.
So I don't really get why there are still trait for social interactions. However I find it cool that not everyone can talk to animal and making it unique and rare, I just wished I wasn't force to sacrifice fighting power for it.