Originally Posted by Veligan

Oh come on, who the hell is going to put points in wits. Sure you want some for initiative, but that's about it. Just enough to have initiative. And crit isn't usefull on everyone, unlike the primary attribute. Don't forget that finesse also add 1% dodge...
So no, 30 to 35% crit isn't worth your primary attributes. Unless you have a specific build that require you to crit to work (not rogue cause they always crit from behind).


Crit damage are multiplicative to your base damage so if you have base damage of:
10 - 20*2.40 (34 in Primary stat) = 24 - 48 Overall damage range so 36 per attack average.
10 - 20*2.20 (32 in Primary stat) = 22 - 44 Overall damage range and 33 average per attack but with the 5% crit chance to increase it averages out to 35.475... Marginally worse no ? And I was assuming the crit multiplier was 150% but as you increase 2H spec it goes up and some weapon already have higher crit multiplier than 150%.

So on average it's barely less good but becomes quickly better if you have a spec/weapon to utilize that.
Not mentioning having better chance to act first.

So no I do not believe +2 finesse (or int or str) point is inherently better than +2 Wit AND +3% Crit chance.

Now for the rogues being better as an Elf, I agree because the rogues have 100% crit change when they backstab so they don't need crit chance and flesh sacrifice if very good but otherwise I think the race are ok so far.

Last edited by Deadknight; 15/08/17 07:16 PM.