Hello there amigo. Are you directing these questions at me? Couldn’t be, because I never said ‘make all CC do the same thing’, as you seem to imply. No one else did either. I’m too lazy to dig up the other CC threads that have been referenced in the above posts. They expand upon literally dozens of much more creative, intelligent alternatives that cause a whole spectrum of penalties too diverse to describe.

Maybe English isn’t your first lingo or something – I’m not sure what’s gone wrong here in the comprehension dept, but it’s gone very very wrong, so it’s hard to summon the enthusiasm for any dedicated counterargument.

At the moment, all CC does exactly the same thing – stops you from taking an action (yawn). The advocated alternative is hardly as simple-minded as the ‘freezing should let you move, stun should let you move’. The limits of your own imagination are limiting your understanding of a ‘better’ alternative.

Either way, I’m not asking for hard CC to be removed. If that’s how you want to play the game, fine. It’s boring to me: random silly stun pools that stop both me and the enemy from making a move. Another gimpy knockdown stops my opponent from being able to think: oh look, here’s me proving that I’m smart enough to point and click at a set of pixels that can’t do anything.

It’s ok! You can have that game – enjoy it mate. I’ve specifically said they should concentrate on delivering a mainstream experience first and foremost. But what I’m asking for is that they give us the option to set an alternative – so those of us who find hard CC mindless can enjoy the game we want to play as well. I’ve also emphasised that I do not expect the alternatives to be balanced, so you get to be the 'special one' who gets all the nice special treatment from a dedicated group of designers. And the rest of us will gladly settle (well, I will anyway) for something the devs threw together in a day, based on the suggestions of other people, in other threads on the issue.

I’m struggling here to be any more generous of spirit…

Last edited by smokey; 18/08/17 09:58 PM.