Okay, in t his hypothetical "Every CC lowers AP instead of stunning." please, tell me the difference aside from graphics, and without using any examples I give (As you clearly haven't thought of them), between Hail Storm or whatever the three-ice-bolts-from-above is to an unarmored target who would get "Frozen" and lose one AP, and "Lightning barrage", a hypothetical three-shot lightning blast that removes a single ACP on the same unarmored target.

Does one make them lose the AP for longer? Does one cause them to take damage from moving? Lower the range on bow attacks due to inaccuracy? Does one make them move less distance per AP spent on movement(Which is already done by oil)? Does one lower attack accuracy from twitching limbs?

It's a bad idea to make all CC do the same thing one existing CC does, for the same duration, for 'balance'.

This isn't a Roll playing game, this is a role playing game. A story told by your actions adn choices as the character or characters you play.

Freezing should not let you run full speed ahead but take one less 'point' of action that turn. Being electrocuted definitely should not leave you to sprint unimpeded out of the electrified blood or water. Slipping and falling on ice should not leave you able to get up with the same amoutn of effort required to pull out a new wand.

CC is fine as is. It's slightly imbalanced, but it's tactical and fun.