It really was a great debuff, though. Not like the AI was making a mistake. And I think the changes were mostly because of player feedback.

Rage lowers elemental resists by -100. If your resists are in the negatives, you take additional damage. Getting hit by a pyromancer, pre-rage changes, with epidemic of fire, was a death sentence.

On the player end, an inquisitor hitting a raged target with a staff would do 200% damage per hit. If the inquisitor had rage, as well, that's 200% x crit damage. We literally had several patches where a caster or inquisitor, raged, swinging a staff, was the hardest hitting melee in the game.

Last edited by Kbot; 17/08/17 01:48 AM.