For me, the impact of "surface" is indeed too big, but not because of its mechanic (I think it is fun) but because there are way too many surfaces, so it happens everywhere. I don't think that the presence of that many barrels of water, oil or poison everywhere in the world is realistic. Also, blood comes in far too great quantities. Everytime you loose 5 HP, it is as if 40 liters of blood are spilled on the floor. Guys, a human body has 5 liters of blood ...

So I would keep the surfaces mechanic, but get rid of 80% of all the barrels (only leave them in places where there is a real logic for them to be, example in a warehouse), and I would only have dead body makes small blood pools.

Last edited by Gilrael; 18/08/17 02:59 PM.