Originally Posted by Sotnik
Originally Posted by Damashi

"All stats have the potential to be useful in any build you can think of! They can also make all the difference between a successful or failed persuasion check!"


Could you please explain how stats affect persuasion?

Originally Posted by Zachariah
One tiny thing I would love is an open bar for us to name our own custom class, like in Elder Scrolls: Oblivion. This is a very minor detail, but since I really love the many classes that you guys (Larian) have already permutated for us, it would be awesome for us to formally name our own.

I suppose this could also be a very easy mod to make.



That is a great idea that does not seem to be too complicated in implementation. In this case (and only in this case) I would like to have my class title be seen by myself and other players in UI.

As mentioned, more tags would be appreciated. At least one more, a neutral one which can relate to most characters (Source adept? adventurer? traveller? commoner? everyman?) as I sometimes struggle a temptation to leave only 1 tag because there is nothing else relevant.



Each stat corresponds to a different persuasion event. Int = reasoning, memory = authority, strength = intimidate, wits = seduction and mislead. I forget what finesse and constitution relate to. The more you have of that stat the easier it is to succeed even if you have no civil points in persuasion.

Last edited by Damashi; 22/08/17 04:09 AM.