Originally Posted by Baardvark

Also hopefully stuff like healing ritual can automatically ignore zombie characters. And necromancy skills can still heal.


Ha! If you remember in early EA using the blanket roll would kill you. But I really doubt healing ritual would work, in the current iteration of zombie any healing potions/spells damage you. Necromacy probably would because it does currently work when you have the zombie talent, and from a RP view it makes sense as well.

Originally Posted by Baardvark

Another thing to consider is that the undead origin is tied to shapeshifter, who will be able to polymorph to other races to probably avoid that healing malus (gaining their racial talents and stuff, losing the zombie talent temporarily)


I haven't read that, but I honestly haven't looked either. However, that seems really OP to be able to change into other races and gain their traits. Has Larian stated somewhere this is how it is going to work?

Originally Posted by Baardvark

The teleport change to 2 AP and 10m range is a lot, but probably just about what it needed. Maybe 12m would be okay. It'll still be very good when you have height advantage.


One more reason to choose Far Out Man honestly. Also if you have any sort of height advantage your casting range is increased (too much IMO) significantly. You can still use elemental affinity to lower it to one if people want to be like it was.