A little late for suggestions on this game and this is far from in depth so, "General". I've played three games in the series so far (OS Classic, DD, BD) and this one, while still a fine game, is on the bottom. I have these suggestions really meant for future games that may have some elements from this one (for what they are worth).

Do not rush the game out the window. OD lacks the polish of both DD and OSC. Many of the following aspects are likely related to that. Things like using exactly the same junk lying around in a dungeon on floor one as floor two, etc are not good shortcuts to take. Dungeon layouts that are exactly the same but with a different skin are also noticeable. There are a lot of little things like this that make the game seemed rushed.

No more battlegrounds. This concept completely breaks continuity and is a big reason I've taken a break from my ongoing BD game. If the game has a linear story like an escape, additional side quests can still be built into it with a little work.

If multiple skills are involved, lump learning them into groups: say "special arrows" improves all arrows save normal ones, etc. There were just too many things skills were needed for and far too few skill points to fill them. A better balance is needed.

Badly damaged characters at the start won't have forgotten their skills, so, if a game is skill starved like this one, start the characters as skilled up but physically weak (low
strength, low health pool, low mana pool). It'd be a good idea to let players choose some of these skills or have start option of warrior-ranger.

Skill upgrades should actually do something significant - no more 1-2% chance of a back stab, additional damage with slashing, etc. Something like 8-12% for level 1 back stab would work as long as it was a passive skill and for the other non-passive skill upgrades. If active and one has to work to get behind the subject (back stab), then start at closer to 75%. Skills were practically useless in this game.

Make patches - having the game crash and just accepting that if a player or NCO that can't move who tries to is just plain bad policy since it is so easy to do accidentally with the groupings. Alternately, officially blessed user patches are often just as good but, since none exist, my thinking is that there is a roadblock somewhere via Larian policy. If so, a change may be in order.

Don't get me wrong, there were many improvements over DD but, overall, BD just didn't work as well. I think the excitement of having the engine complete and being able to do so many things just got the better of the developers. It may be a good one for a remake as there was a lot of potential that IMO wasn't met.

Well, either this was laughed at, ignored, or thrown away in anger but I'm hoping it's constructive; a sort of brainstorming thing on my part.



Last edited by caninelegion; 23/08/17 03:03 AM.