The MAIN problem with rogue is as i said in the beginning is the guaranteed CRIT from back attacks. Daggers have a 150-200% bonus (from what ive seen so far) to crit. What is the point of going crit build for rogues? you already get 100% crit, the cool down for the warp backstab is a stupidly low 2 turns. REMOVE 100% crit chance to back stabs, make it do more damage a bonus 50%, and IF you want it to crit you need to improve your crit chance with Wit and Gear. OR alternatively leave the 100% crit in but remove duel wielding for daggers. Also as someone else mentioned that dagger throw skill needs a hard nerf as well.
Meanwhile my incarnate does 10 damage a hit even when buffed and when it dies and i have to wait 10 turns to summon again? Rogues can teleport behind people every 2 turns and 1 shot everything. Someone at larian must see how broken this is.
Their are people also playing Rogue type based on range
Also backstab also request close combat and most of the time environments are less then ideal.
so it might be weird for Crit to pick for a "rogue" type of gameplay but that's how you CHOOSE to play.