Originally Posted by Dtrooper
The MAIN problem with rogue is as i said in the beginning is the guaranteed CRIT from back attacks. Daggers have a 150-200% bonus (from what ive seen so far) to crit. What is the point of going crit build for rogues? you already get 100% crit, the cool down for the warp backstab is a stupidly low 2 turns. REMOVE 100% crit chance to back stabs, make it do more damage a bonus 50%, and IF you want it to crit you need to improve your crit chance with Wit and Gear. OR alternatively leave the 100% crit in but remove duel wielding for daggers. Also as someone else mentioned that dagger throw skill needs a hard nerf as well.

Meanwhile my incarnate does 10 damage a hit even when buffed and when it dies and i have to wait 10 turns to summon again? Rogues can teleport behind people every 2 turns and 1 shot everything. Someone at larian must see how broken this is.


Doing 50% more damage or doing 150% total damage is the same increase.
Making the rogue auto crit at least prevents them from doing backstab AND crit at the same time.
Yes there is no point in having a rogue with high crit chance really but what you propose (give them 50% increase AND the ability to crit) will make them even more powerful than they are and yet you complain they are too strong.

Your argument doesn't really make sense.