Originally Posted by Dtrooper
Deadknight i dont think you understand how numbers work. You start with 0% crit, you would need to amass gear and points into wit which would take away from the finesse dump that rogues do now since you get 100% crit rate on back stab. Starting off lvl 1 and having 100% crit rate on your attacks is stupid. Which would be the trade off lower damage for higher crit. IF you crit you do the 150% bonus, So no you wouldn't do more damage. Daggers i've seen go as high as 186% (probably go even higher) more damage from crit, they also duel wield which means they are doing 372% damage per back stab. Explain to me how you think this is the same.


You clearly don't understand how the game works.

One crit does 150% of your total damage based on your weapon (sometimes it is 200%).
It is NOT +150% it is a TOTAL of 150% so an increase of 50%.
Then dual wielding also has -50% base damage on the off hand.
Dual wielding daggers already have a lower base damage compared to 2handed or dual wielding sword of the same quality.

At level 8 white quality items:
2 Handed sword base damages: 23-28
Main hand dagger: 13-14 + Off hand dagger (13-14)/2 (-50% from dual wielding) = 19 - 21

So a 2 handed sword has about 25% more base damage and Warrior have a skill (enrage) to have 100% crit chance for 2 turns (tool tips says 1 but this is effectively 2).

Guess who does more damage with auto attacks ?

If you allow rogues to crit (+50% damage in average) on top of the backstab (+50% as you propose) then you will have rogues with enrage (to have 100% crit chance) to deal even greater damage than anyone would think of.

What's broken about the rogue isn't the backstab mechanics it is some of their skills:
- Throwing Dagger Should not be able to trigger its damage twice.
- Backlash should have lower damage or take 2 action points (that is a teleport - usually 1 ap - that does the damage of a basic attack - 2 ap). For 1 ap you have a move that usually requires 3 ap with other skills. Making the other Rogue movement skill pretty useless especially since you can use it every other turn.
- Mortal Strike should not be able to backstab or have sneak damage reduced x3 instead of x5. With guerilla and a 200% crit damage dagger (with scoundrel spec) you can one shot many bosses.
- Sawtooth Knife should not be able to backstab or have base damage value lowered. It is an attack that already does more damage than a basic attack and that ignores armor and transform weapon magic damage into physical damage (I love this). With skin graft you can again kill many bosses when you use it twice you can do about 350-400 health damage at level 7 or 8. The cloaked figure has 380 HP on the boat...

Last edited by Deadknight; 26/08/17 06:33 PM.