Edit: Ignore most of this post

Please make it so summoning a creature doesn't replace the summons already on the field. When summoning master was pitched it was said we would be able to have multiple summons out at once without replacing a summon that was already out, and I hoping that is the case in the final game. I want to be able to summon a horde of undead creatures to my side without having to spec every single member of my party into summoning. Summoning doesn't feel sustainable without multiple summoners in the party. Honestly considering summons die if the summoner dies I really don't see why we can't have multiple creatures on the field per summoner. I see what Radeka does when her boss fight starts and all I think is "Why can't I do that?".

Add a single target dispel summon spell 15m range costs 1 ap. Add a mass dispel summons skill, has 15m range, costs 3 ap, dispels summons within a 8m radius of the selected target.

Remove the 3 totem cap per character and make totems either have a 0 turn cooldown, or cost 1 ap instead of 2 (I'd prefer the zero turn cooldown because I think that is more interesting). They feel really weak for how random they are, and how easy they are to destroy. Some say their value is in making your opponent waste ap to get rid of them, but often times they'll just be ignored in favor of killing the summoner since all summons die when the summoner does.

Make incarnates 2ap instead of 3. They are really weak, and in order to make them not terrible I have to spend 2 more ap, which means currently I have to spend 5 ap to get a mediocre summon. Atleast if they are 2ap I can buff them up on a single turn without haste or adrenaline.

I'd really like to see roughly 2-3 non incarnate summons of each element, so that if someone wants to play an elemental summoner it will be possible.

I'd like to see 4-5 necromancer esce summons that don't replace each other when you summon them. An undead mage summon, undead warrior summon, undead archer summon, meat golem summon, and a zombie type summon. I know that there is atleast 1 necromancer type summon from kickstarter video #41, but I voted for summoning master because I wanted to play an undead character that was constantly gating in demons, monsters, and zombies.

I find the current summoning tree to be interesting, even though it feels really weak compared to other skill trees, but I can't help but feel a little disappointed that I can't overwhelm my opponents with a large amount of demons and corpses.

Last edited by Damashi; 27/08/17 08:02 PM.