Nice proposed table <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> If, however, dual wielding were to follow the general rule of yielding just 1 extra attack per round, 5 skill points could be a steep investment for that extra attack with no penalties.

I'm not suggesting anything more than 1 extra attack per round (ie, overpowered diablo-like skills), but possibly the ambidexterity skill could be changed/abused to not only eliminate any penalties incurred while dual wielding but also give a [very] slight bonus at high levels such as levels 4,5. Perhaps a 10% bonus to base 'THACO' at level 5.