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veteran
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OP
veteran
Joined: Apr 2003
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eek, he will have to drop his heavy axes on ground to be able to cast spells <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> How about bringing into game staffs and wands for mighty mages?
"Endure. In enduring, grow strong."
-Githzerai adage.
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addict
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addict
Joined: Jun 2003
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Yep, currently thieves have to either act like a mage or like a warrior in fights, and sneaking around is pretty useless since a lot of monsters can detect the thieves hiding in shadows anyway. Dual-wielding, if properly implemented, would definitely make the class a lot more fun to play.
Having ability score requirements for skillpoints would make sense, but the presence of charms make it kind of difficult to control, unlike level restrictions for various skillpoints. But to make the two (special abilities and skillpoints) different, I think it might well work, too.
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veteran
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veteran
Joined: Jun 2003
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Why not to remouve "Ranger Sight" in favour of Dual Wielding? As warriors have "Elven Sight (which is twice more effective), a sniping thief may just take the warrior's trait, leaving a slot opened for DW. Of course I might be wrong, and "Elven Sight" is not the same thing as "Ranger Sight" (I am looking in the manual and I won't start the game only because of that: I'll be hooked for another 2 hours and it's midnight here <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />).
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addict
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addict
Joined: Jun 2003
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Why not to remouve "Ranger Sight" in favour of Dual Wielding? As warriors have "Elven Sight (which is twice more effective), a sniping thief may just take the warrior's trait, leaving a slot opened for DW. Of course I might be wrong, and "Elven Sight" is not the same thing as "Ranger Sight" (I am looking in the manual and I won't start the game only because of that: I'll be hooked for another 2 hours and it's midnight here <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />). Elven sight is infinitely better than Ranger sight, it's true (twice as good, actually, but I like infinitely the word <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> ). That's a pretty good suggestion, although I'm sure for DD2 all the skills will be revamped and rebalanced.
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Support
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Support
Joined: Mar 2003
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At level 1, Elven Sight twice as good as Ranger Sight. At higher levels, the difference gets greater.
Elven Sight (Passive) You can see further and thus target and attack your enemies from afar. Level 1 Increase sight range by 2. Required level 1 Level 2 Increase sight range by 4. Required level 5 Level 3 Increase sight range by 8. Required level 9 Level 4 Increase sight range by 10. Required level 13 Level 5 Increase sight range by 12. Required level 17
Ranger Sight (Passive) Grants you the keen eyesight of a ranger to help you see your enemies from afar.
Level 1 Increase sight range by 1. Required level is 6 Level 2 Increase sight range by 1. Required level is 12 Level 3 Increase sight range by 1. Required level is 18 Level 4 Increase sight range by 1. Required level is 24 Level 5 Increase sight range by 1. Required level is 30
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veteran
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veteran
Joined: Jun 2003
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Then remouve Ranger's Sight and put Elven sight instead... <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
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veteran
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veteran
Joined: Apr 2003
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remove bless..... and put in dual wielding skill.....
or take out heaven's gift or split arrows....
anything......just put dual wield in somewhere! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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veteran
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veteran
Joined: May 2003
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heavens gift wasn't as good as I thought it was suppoused to be, no charms of silver or gold or any. no good weapons. just 200 gold or so, and super potions, thats all <img src="/ubbthreads/images/graemlins/sad.gif" alt="" />
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journeyman
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journeyman
Joined: Jun 2003
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dual wield seems more of a berserker (no shield)/warrior type skill to me... an assassin would switch quickly between concealable skill-type weapons but i can't imagine an assassin wielding two swords for instance...
my two cents <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
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veteran
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OP
veteran
Joined: Apr 2003
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Right, as it have been already implemented in many games before, I would say dual wield is traditional style for assassin. Imagine shadowy thief using 2 shord swords, daggers or stilettos having ability to apply poisons to his weapons, having backstab and crit strikes in his posession. Nobody will want to meet him at night. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />
"Endure. In enduring, grow strong."
-Githzerai adage.
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Chronicler
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Chronicler
Joined: Oct 2003
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Dual Wield would be great, also for Warriors. I did that in BG2 and the effect was awesome.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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stranger
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stranger
Joined: Nov 2003
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maybe like, lvl1 survivor (or assasin) you get the regular special move, at maybe lvl20 you get the special move of 'hiding' without any penalties of being revealed when there is a candle near you ...
that way you could remove the embrace shadows or something else and then add the dual wield
and i don't understand how the survivor can actually backstab a monster in DD
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veteran
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veteran
Joined: Mar 2003
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and i don't understand how the survivor can actually backstab a monster in DD Bear hug. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
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