I strongly disagree for the reasons given in my post in page 1 concerning specific skills.

I have no problem for the rogue having higher single target damage (they need to have some utility over the other Damage Dealers after all) but the difference is so huge that it feels like you are playing a different difficulty level with and without a rogue.

I mean, I won't repeat myself and I am very lenient about the balancing of the game but when a DPS specialization overshadows any over, there is definitely something you want to change.

If a big majority of the players focuses on mainly one spec or set of skills, it also means a lot of your content from other spec and many cool skills will be missed.

Now I don't have the telemetry data of Larian but I am fairly sure they will adjust the game when needed, and from what we see in the forum this seems most player feel the same about the rogue.