I think you're missing the point of the difference in classes, Dtrooper. Mages and warriors are AoE, as someone already mentioned, meaning they can target more people for less damage easier. That and they have MORE HEALTH AND ARMOR. Rogues (not rouges), on the other hand, are incredibly easy to kill because of their low health and armor and have to be strategically positioned away from the battle for this very reason. To balance out how easy to kill they are, they have to be able to do a ton of damage -- especially cause most of their skills are single target damage and not AoE damage.
If Larian was to take your suggestion, you'd end up with a rogue that did equal damage (or less) than the warriors and mages of the game, yet still have less health and armor, and still not have AoE skills. In other words, why would anyone pick the rogue class?
Please trust that Larian know what they are doing. They have developed and balanced games for over a decade or more and you are some dude online who thinks he knows everything. I trust the professional game developers. I really hope they don't take your suggestion and then actually mess up the balance of the game in so doing.
When the game is released, go into the editor and make a mod "balancing" it the way you think it should be and then play it, realize how terrible of a class the rogue then becomes, and wake up.
Last edited by Shapeshifter777; 29/08/17 07:51 PM.