I agree!

"The original intent of my question was not GM-less GM Mode, but being able to create a standalone, GM-less campaign or adventure module that a single player could play thru. Along the lines of Neverwinter Online "foundry" quests, or Sword Coast Legends user-generated content. Or even NWN1 & 2.

Let GM-mode be GM-mode for "active" GM interaction with players.

I just hope the "Editor" AND scripting is much more usable and "packageable" unlike the train wreck of D:OS1."

Last edited by tavitorlf; 30/08/17 12:35 AM.