I think he means with Warlord the Warfare talent which gives 2 ap after a killing blow. In my game it is called Executioner afaik.
I don't consider this talent as so extremely strong. I had it in some playthroughs and it never was decisive in a fight. It's nice to have. Maybe mandatory/excellent for artificial ubar builds, I don't care about.
You have 500 physical armor? That's huge. How so? Is it a good idea? How many magical armor you have? I usually mix leather with scale, (it looks better on an elf, more naked skin, hehe) to get more magical armor which is more important imo.
I never used a source skill in combat (but I never fought Dallis on the ship), frankly said. Overpower is surely strong, especially if you have a "Cleric" (my main) waiting to set Decaying after.
Executioner is good when everyone is low and you have someone to execute (an executioner) one after another, or if you can oneshot target like the rogue does, especially when Executioner does not give more ap when using aoe to kill multiple targets, that's why rogues are fairly good with it (very high single target damage).
https://steamuserimages-a.akamaihd....42D609CBC69D8F94AF9EA36A51CED5BECC3E3A1/He has 1 Warfare 7+4 Geomancer 1 Polymorth and uses Fortify (+170 Armor) and Heart of Steel (+128 armor and 61 armor regen) but that's only for Overpower certain bosses otherwise he has 345 base armor and 132 Magic armour and Shield up gives him 252 armor back just in case he needs it, ...
His main hand weapon has poison damage so the geomancer spec also increases his damages
