I loved the first game dearly and it was the best co-op experience ever for me. The game was challenging, but had many bugs. Then Enhanced Edition final patches fixed so much, but the game became easier or so the community reported.

I am afraid that this pattern will continue with the second game. I am not a beta tester, but I am concerned about developers adding new features, new classes, and voice overs just 2 weeks before the game's release date. How could they even test gameplay balance of a new class with new abilities in such a short time? That is why I do not know whether to wait until the game is well-balanced + patched or get it ASAP with bugs? See, as reviews will start pouring in, a ton of people who played dumbed-down RPG's like Skyrim will complain the game is too hard for them and to make them happy, the game may become not only less buggy, but also less challenging and more mainstream...

I also have a bunch of questions:
- How much hand-holding is there? I dislike heavy hand-holding, like pointing exact location of where to go on maps instead of giving a vague description like "West of here / by the burning building / next to a fisherman in yellow / it resembles gothic architecture", which gives you a decent idea of what to look for, but makes you explore and work for it. However, in a giant world like Skyrim, that would not be plausible... I love lack of hand-holding too, like in Fallout 2, where you get the main quest in the very beginning and off you go, almost clueless about the world, where to go, who to talk to, etc. It was a true exploration, one no other game repeated since IMHO. I also hope there will be none of that "This quest is for level 5 players" info. You ought to find out on your own if some area or quest are too tough for you or not - trial and error is still exploration and maybe one class combination can take one area at lower level while another needs to level up in another area.
- How isn't the AI and difficulty levels? In a lot of game's harder difficulty simply means more enemies, more HP enemies, more damage from enemies, less damage from you, even when identical weapons are used. That is so cheap! How about harder difficulty level = better AI? AI that can adapt to your combat style and pass that knowledge to other enemies and adapt if you change your combat style? These days in other game's a mouse you can kill with a single hit on Normal become God Mouse you cannot kill on Nightmare difficulty. Again, cheap just to increase/decrease stats/amount of enemies/damage, etc.
- How is the actual RPG element? If I want to be a thief, will I get special quests that non-thieves cannot ever get? Will I get specific dialogue options?
- How is party alignment? What 2 players are goody-goody, one is evil and one is neutral?