I see where you're coming from, honestly. Traditional D&D had stat bonuses and penalties for (almost) every race, but I've always been one for homebrewing that kind of stuff out if my players have a proper backstory as to why, say, their dwarf might not have such a hardy constitution score as all of the other dwarves in his clan for example. Maybe this dwarf is more of a scholar than a miner due to something in his past, such as an ailment, that left his body malformed or weak in comparison to his brethren. That's just an example, however.
I think the most important thing here is to give the player the freedom to design the characters they want to play, rather than trying to shoehorn them into a certain playstyle by giving them predefined bonuses that hedge them towards playing a certain class better than the others. Sure, it may be considered min-maxing to some, but I like to consider it more as a way to put the freedom of creation back into the hands of the players, rather than to take the choice of design away from them.
If anything, it would be nice to have a way to change the statistics bonus that your character gets if only for roleplay reasons. Not every human is going to be naturally witty, and every character will excel at different things, wouldn't you think? Honestly, that's one of the best things about humans in D&D; they were practically blank slates that you could build into whatever you wanted viably, and still be pretty efficient at it due to a free feat of their choosing in later editions.
Last edited by Lich; 30/08/17 11:17 PM.