Hi everyone,
To prepare for the 14th I've been reading/thinking about a good party composition to play with some friends. We haven't played the early access version at all as we didn't want to spoil anything yet.
We're all competitive gamers and want to play on the highest difficulty. Other than that, it would be cool to set up the party so that it uses all of the available ability groups (except for summoning, which from what I've read is pretty bad).
I've looked at the available information on attributes/abilities/talents etc.. and came up with the following party. Would very much appreciate feedback!
Role: Tank / CC
Race: Dwarf or Elf
Primary attribute(s): Strength / Finesse
Secondary attribute(s): Constitution / Memory
Primary Combat Ability(s): One-handed (with dagger) / Polymorph
Secondary Combat Ability(s): Scroundrel / Retribution
Civil Ability: Sneak
Talents: Opportunist / All Skilled Up / Back-stabber
Role: Melee Damage Dealer
Race: Dwarf
Primary attribute(s): Strength
Secondary attribute(s): Intelligence / Constitution
Primary Combat Ability(s): Two-Handed / Necromancy / Warfare
Secondary Combat Ability(s): Hydrosophist
Civil Ability: Telekinesis
Talents: Warlord / Leech / Opportunist
Role: Support Mage / Healer
Race: Lizard
Primary attribute(s): Intelligence
Secondary attribute(s): Wits / Constitution
Primary Combat Ability(s): Pyrokinetic / Geomancer / Hydrosophist
Secondary Combat Ability(s): Dual-wield (wands) / maybe 1-hand (wand & shield)
Civil Ability: Persuasion
Talents: Pet Pal / Glass Cannon / Far Out Man
Role: Ranged Damage Dealer
Race: Elf
Primary attribute(s): Finesse / Wits
Secondary attribute(s): Intelligence
Primary Combat Ability(s): / Huntsman / Ranged
Secondary Combat Ability(s): Aerothurge
Civil Ability: Loremaster
Talents: Glass Cannon / Bigger & Better / Hothead /