Totally agreed, (Was going to make a thread about it once i got home, but here we are).

it's terrible. Not just for party composition, but against enemies as well. ALMOST all enemies I encountered in act 1 had some healing abilities available, first aid, regen and etc. And it's not like "oh dont get close to them" no, they are long range abilities. So guess what, with this "AI 2.0" they are just going to one shot you by using healing abilities. Armor won't protect, and please dont bother saying "well at least no healing on their team"...yeah good job, one of your guys are dead, enemies outnumbered you to begin with, and they have more armor then you.

I think the zombie talent should be on and off with the mask. Like in combat you can take it off or put it on for like 2 AP, yeah it could make them OP (hence why i said 2 AP and not 1), so they could limit it to once per combat or something. But yeah, for now, Undead is gonna get fk'd over by the enemies bc it will just be focused and healed to death in turn 1.

How was this not brought up in the inhouse beta they have going on is....just...unbelievable. Or was it and they were like "well this will just make it difficult, so play it for second playthrough". That makes it worse, making it so a race and a origin story should be played 2nd if u wanna do better? Or was there something else? Honestly I don't know why they are keeping it like this.

Also if you're gonna say "just pick a different race if u dont like it"...how about you go f yourself instead? This is a RPG game, and a race plays a HUGE role in gameplay and storywise. Telling someone to just go "well dont just play this race" is a middlefinger. This stuff needs to be balanced, the undead is underpowered to hell bc of constant zombie. Yes, late game it could be OP, but you need to play early and mid before you get to late.