While the talent totally makes sense in terms of consistency, it definitely is a big gameplay issue to work around. A simple way to balance it would be reduce the multiplier of damage to healing (like you take 50% of healing on you as damage rather than 100%). Also if skills like contamination automatically target undead allies while ignoring living ones, it will be less of a pain.

A really cool set of undead-only talents would be ones to switch the damage type that heals you from poison to water, air, or fire. Preferably it could be something you could choose at character creation. This would enable a lot more playstyles with undead rather than basically mandating at least one character with geomancer.

And don't worry, it should be easy to mod out.

Last edited by Baardvark; 01/09/17 12:25 AM.