I don't see why an undead has to be considered innately evil; there's no reason why you can't play a good-natured undead, regardless as to how you were "reborn". That said, depending on how they were brought back, which I'd assume is through necromancy and dark magic, they'd still have a natural aversion to positive magic, depending on how the lore works in this game. You really have to ask yourself how these undead came to be. Are they cursed? Are they raised by necromantic energies? It's obvious that divine and clerical energies harm them, so in some way it must unravel or disperse what holds them together, which I'd assume is simply negative energy of some sort.

Look at White Wolf games, where vampires can choose to drink blood from animals like rats, or even from blood bags, rather than humans in attempt to maintain their morality and humanity, rather than becoming true monsters. These vampires might be looked down upon for these actions by the rest of their kind, but in essence they're still trying to make the best of a poor situation and by proxy I feel are 'good' characters, even if they're technically monsters, and would be regarded as such by everyone else.

I feel that the undead in this game, and many others, have the same problem. Vampires in VtM can still be harmed by sunlight. Just because a vampire tries to live to the best of their ability in attempt to maintain their humanity, doesn't mean that they're not held to the same rules and regulations as the other vampires. This, I feel, is the same thing players have to understand about undead here. That said, it seems like undead in this can still cast curative magic and bless spells, which adds a whole new layer to the puzzle as to just how these characters really work from both a lore and mechanical standpoint.

Last edited by Lich; 01/09/17 05:36 AM.