-Stunning abilities now apply a status effect called
shock to their targets. In order for a character to be stunned they need to be hit by a stunning ability while shocked. This means you essentially have to 'stun' them twice. I believe they said the same concept applies to chilled/frozen as well.
-Necromancy abilities will heal the undead
-They fixed dagger throw bug and nerfed elf rogues.
-Warfare will have at least one taunt ability.
-Undead cannot bleed
-The familiar from summoning will grow larger as you gain power.
-Tooltips for the two new huntsman abilities that Swen used:
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