Originally Posted by Kresky
We should keep in mind that these are conclusions that we are drawing from the evidence provided. In some cases all we can see is the Icon, AP cost, or Memory Slots -- the actually Bless skill could a much more powerful spell than the one we know in early access. Also, it is very possible that the puzzles in EA that require Bless have been changed to facilitate this change (either not require Bless or make Source more available).

By the way, when Swen picks Thievery and says "you know why"-- I know he meant the fact that Undead don't need lockpicks, but I kept thinking about just how stupidly strong it is in EA.

As far as I can tell from footage I've seen of the release version bless works exactly the same except it now requires a source point.

Even if source is more available you will have to spend around 7 source points on that 1 pig quest alone, and source is a finite resource even if it is more readily available in later acts as the devs claim. A person playing a single character would have to back track to that area multiple times just to complete it, because the max you can hold in a character without source orbs is 3, and you can't even hold that much to start, because for the first 9 levels you can only hold 1.

What is the point on giving feedback on all the act 1 quests that involved bless, or how the balance of act 1 feels, if they were just going to throw all that out in the release? The whole point of Early Access is to gather feedback, and iterate on ideas until they are as close to perfect as possible. We have a right to express concern when we see changes we don't like, or feel ruin something we think is already great in the early access.

Last edited by Damashi; 01/09/17 04:43 PM.