I posted this on Reddit, but thought I would post it here also because I am genuinely curious.

"I use to love games like Icewind Dale, Arcanum, Bauldurs Gate, Neverwinter Nights etc because when playing these games in single player it felt like a single player adventure.

When I played Divinity Original, while the gameplay and dialogue was fantastic, it didn't feel like a single player adventure, it felt more like a co-op game with tacked on single player.

One of things that bugged me, and I believe will still bug me because its in the new game from what i have seen in game play videos on Yt, is that you can have converastions with your followers where you get to choose what to say from each side, and you also get to play as any of your followers, and talk to anybody and say what you want your followers to say. I never liked this because it took away from the experience and it felt too much like a choose your own adventure - quite literally.

The reasons I loved older RPGS in the first place, and indeed pillars of eternity and others have come out, is because you are the hero and you impact your followers by either having them love or hate you. You don't decide what your followers will say, because they are their own minds, you don't talk to other people with your followers because they had conversations themselves, your followers would even talk to one another.

This game has so much magic in it, incredible graphics, amazing freedom (dialogue freedom that im moaning about aside) and just wonderful characters and dialogue that its let down - for me at least- by putting too much control in your hands on what your adventure will be.

I want this game to feel like a single player adventure, anyway to acomplish this with number 2?"

Any new information that will help solve this problem for me would be most welcome. I hope I am missing something here and that the beta videos I saw have changed : )

Thanks