Just a bit disappointed.
1) Mask giving racial skills - game breaking and nonsense.
2) Mask shared with living characters - nonsense unless they are chaotic evil. Rimworld elaborated on this well.
3) Play dead - would be nice for DOS1, but inconsistent with a more serious atmosphere of DOS2. At least in the way it was depicted in the video. I can imagine an undead ambushing patrolling guards with this skill, but this seem to be a rare case. Fainting on the battlefield is just weird and unconvincing.
4) Lockpicking with fingers - nonsense.
5) Why would poison heal skeletons?
Last edited by Sotnik; 01/09/17 10:14 PM.